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Quiver 3 2



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  1. Quiver 3d Model
  2. Quiver 3 2 Player Games

Archery quivers hold your arrows while you are shooting your bow and arrow. An archery quiver can be a bow quiver, back quiver, hip quiver, or side quiver.

Plot a 2D field of arrows.

Call signature:

Where X, Y define the arrow locations, U, V define the arrowdirections, and C optionally sets the color.

Quiver 3d Model

Arrow size

The default settings auto-scales the length of the arrows to a reasonable size.To change this behavior see the scale and scale_units Can you count cards online. parameters.

Mindmaps free. Arrow shape

Quiver

The defaults give a slightly swept-back arrow; to make the head atriangle, make headaxislength the same as headlength. To make thearrow more pointed, reduce headwidth or increase headlength andheadaxislength. To make the head smaller relative to the shaft,scale down all the head parameters. You will probably do best to leaveminshaft alone.

Arrow outline

linewidths and edgecolors can be used to customize the arrowoutlines.

Parameters:
X, Y1D or 2D array-like, optional

The x and y coordinates of the arrow locations.

If not given, they will be generated as a uniform integer meshgrid basedon the dimensions of U and V.

If X and Y are 1D but U, V are 2D, X, Y are expanded to 2Dusing X,Y=np.meshgrid(X,Y). In this case len(X) and len(Y)must match the column and row dimensions of U and V.

U, V1D or 2D array-like

The x and y direction components of the arrow vectors.

They must have the same number of elements, matching the number of arrowlocations. U and V may be masked. Only locations unmasked inU, V, and C will be drawn.

C1D or 2D array-like, optional

Numeric data that defines the arrow colors by colormapping via norm andcmap.

This does not support explicit colors. The spin palace casino. If you want to set colors directly,use color instead. The size of C must match the number of arrowlocations.

units{'width', 'height', 'dots', 'inches', 'x', 'y' 'xy'}, default: 'width'

The arrow dimensions (except for length) are measured in multiples ofthis unit.

The following values are supported:

  • 'width', 'height': The width or height of the axis.
  • 'dots', 'inches': Pixels or inches based on the figure dpi.
  • 'x', 'y', 'xy': X, Y or (sqrt{X^2 + Y^2}) in data units.

The arrows scale differently depending on the units. For'x' or 'y', the arrows get larger as one zooms in; for otherunits, the arrow size is independent of the zoom state. For'width or 'height', the arrow size increases with the width andheight of the axes, respectively, when the window is resized;for 'dots' or 'inches', resizing does not change the arrows.

angles{'uv', 'xy'} or array-like, optional, default: 'uv'

Method for determining the angle of the arrows.

  • 'uv': The arrow axis aspect ratio is 1 so thatif UV the orientation of the arrow on the plot is 45 degreescounter-clockwise from the horizontal axis (positive to the right).

    Use this if the arrows symbolize a quantity that is not based onX, Y data coordinates.

  • 'xy': Arrows point from (x, y) to (x+u, y+v).Use this for plotting a gradient field, for example.

  • Alternatively, arbitrary angles may be specified explicitly as an arrayof values in degrees, counter-clockwise from the horizontal axis.

    In this case U, V is only used to determine the length of thearrows.

Note: inverting a data axis will correspondingly invert thearrows only with angles='xy'.

scalefloat, optional

Number of data units per arrow length unit, e.g., m/s per plot width; asmaller scale parameter makes the arrow longer. Default is None.

If None, a simple autoscaling algorithm is used, based on the averagevector length and the number of vectors. The arrow length unit is given bythe scale_units parameter.

scale_units{'width', 'height', 'dots', 'inches', 'x', 'y', 'xy'}, optional

If the scale kwarg is None, the arrow length unit. Default is None.

e.g. scale_units is 'inches', scale is 2.0, and (u,v)=(1,0),then the vector will be 0.5 inches long.

If scale_units is 'width' or 'height', then the vector will be half thewidth/height of the axes.

If scale_units is 'x' then the vector will be 0.5 x-axisunits. To plot vectors in the x-y plane, with u and v havingthe same units as x and y, useangles='xy',scale_units='xy',scale=1.

widthfloat, optional

Shaft width in arrow units; default depends on choice of units,above, and number of vectors; a typical starting value is about0.005 times the width of the plot.

headwidthfloat, optional, default: 3

Head width as multiple of shaft width. Diskcatalogmaker 7 2 8 – catalog your disks free.

headlengthfloat, optional, default: 5

Head length as multiple of shaft width.

headaxislengthfloat, optional, default: 4.5

Head length at shaft intersection.

minshaftfloat, optional, default: 1

Length below which arrow scales, in units of head length. Do notset this to less than 1, or small arrows will look terrible!

minlengthfloat, optional, default: 1

Minimum length as a multiple of shaft width; if an arrow lengthis less than this, plot a dot (hexagon) of this diameter instead.

pivot{'tail', 'mid', 'middle', 'tip'}, optional, default: 'tail'

The part of the arrow that is anchored to the X, Y grid. The arrowrotates about this point.

'mid' is a synonym for 'middle'.

colorcolor or color sequence, optional

Explicit color(s) for the arrows. If C has been set, color has noeffect.

This is a synonym for the PolyCollectionfacecolor parameter.

Other Parameters:
**kwargsPolyCollection properties, optional

All other keyword arguments are passed on to PolyCollection: Star trek slots free.

PropertyDescription
agg_filtera filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array
alphafloat or None
animatedbool
antialiased or aa or antialiasedsbool or sequence of bools
arrayndarray
capstyle{'butt', 'round', 'projecting'}
clim(vmin: float, vmax: float)
clip_boxBbox
clip_onbool
clip_pathPatch or (Path, Transform) or None
cmapcolormap or registered colormap name
colorcolor or sequence of rgba tuples
containscallable
edgecolor or ec or edgecolorscolor or sequence of colors or 'face'
facecolor or facecolors or fccolor or sequence of colors
figureFigure
gidstr
hatch{'/', ', '|', '-', '+', 'x', 'o', 'O', '.', '*'}
in_layoutbool
joinstyle{'miter', 'round', 'bevel'}
labelobject
linestyle or dashes or linestyles or ls{'-', '--', '-.', ':', ', (offset, on-off-seq), .}
linewidth or linewidths or lwfloat or sequence of floats
normNormalize
offset_position{'screen', 'data'}
offsetsarray-like (N, 2) or (2,)
path_effectsAbstractPathEffect
pickerNone or bool or float or callable
pickradiusunknown
rasterizedbool or None
sketch_params(scale: float, length: float, randomness: float)
snapbool or None
transformTransform
urlstr
urlsList[str] or None
visiblebool
zorderfloat
Ac 3 quiver 2

See also

Quiver 3 2 Player Games

quiverkey
Add a key to a quiver plot.




Quiver 3 2
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